OpenGL Game Rendering Tutorial: #8 Shadow Mapping Preparations

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In this video, we take a 3D engine and add the necessary features to support shadow mapping. Shadow Mapping isn't actually performed in this video; we just prepare all the functions for it. Starter Code: https://github.com/BennyQBD/3DGameEngineCpp_60 Finished Code: https://github.com/BennyQBD/3DEngineCpp How to set up the 3D Game Engine: https://www.youtube.com/watch?v=3vA2wNGXIw0 Render to Texture Video: https://www.youtube.com/watch?v=5bIpaXPiPIA

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