OpenGL Game Rendering Tutorial: #3 Normal Mapping Mathematics

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M_A_car
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In this video, we discuss some of the mathematics that go into normal mapping and show how you can calculate tangents in a 3D model loader. We also discuss how the Gramm-Schmidt process works and how it can improve normal mapping quality. Code: https://github.com/BennyQBD/3DGameEngine

M_A_car
M_A_car 16 دنبال کننده